com.planet_ink.coffee_mud.Libraries.interfaces
Interface CombatLibrary
- All Superinterfaces:
- java.lang.Cloneable, CMLibrary, CMObject, java.lang.Comparable<CMObject>
- All Known Implementing Classes:
- MUDFight
public interface CombatLibrary
- extends CMLibrary
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Method Summary |
int |
adjustedArmor(MOB mob)
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int |
adjustedAttackBonus(MOB mob,
MOB target)
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int |
adjustedDamage(MOB mob,
Weapon weapon,
MOB target)
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java.util.Set<MOB> |
allCombatants(MOB mob)
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java.util.Set<MOB> |
allPossibleCombatants(MOB mob,
boolean beRuthless)
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java.lang.String |
armorStr(MOB mob)
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void |
dispenseExperience(java.util.Set<MOB> killers,
java.util.Set<MOB> dividers,
MOB killed)
For a valid set of killers who are benefitting from having killed the given killed mob,
this method will make repeated postExperience calls after having calculated their
exp bounty for the kill. |
void |
establishRange(MOB source,
MOB target,
Environmental tool)
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java.lang.String |
fightingProwessStr(MOB mob)
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java.util.Set<MOB> |
getCombatBeneficiaries(MOB killer,
MOB killed,
CharClass combatCharClass)
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java.util.Set<MOB> |
getCombatDividers(MOB killer,
MOB killed,
CharClass combatCharClass)
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CharClass |
getCombatDominantClass(MOB killer,
MOB killed)
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MOB |
getFollowedLeader(MOB mob)
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java.util.List<MOB>[] |
getFormation(MOB mob)
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int |
getFormationAbsOrder(MOB mob)
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java.util.List<MOB> |
getFormationFollowed(MOB mob)
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void |
handleBeingAssaulted(CMMsg msg)
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void |
handleBeingDamaged(CMMsg msg)
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void |
handleBeingHealed(CMMsg msg)
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boolean |
handleConsequences(MOB mob,
MOB fighting,
java.lang.String[] commands,
int[] lostExperience,
java.lang.String message)
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void |
handleDeath(CMMsg msg)
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void |
handleObserveDeath(MOB observer,
MOB fighting,
CMMsg msg)
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boolean |
isKnockedOutUponDeath(MOB mob,
MOB fighting)
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DeadBody |
justDie(MOB source,
MOB target)
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void |
makeFollowersFight(MOB observer,
MOB target,
MOB source)
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void |
makePeaceInGroup(MOB mob)
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boolean |
postAttack(MOB attacker,
MOB target,
Item weapon)
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void |
postDamage(MOB attacker,
MOB target,
Environmental weapon,
int damage,
int messageCode,
int damageType,
java.lang.String allDisplayMessage)
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void |
postDeath(MOB killerM,
MOB deadM,
CMMsg addHere)
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boolean |
postHealing(MOB healer,
MOB target,
Environmental tool,
int messageCode,
int healing,
java.lang.String allDisplayMessage)
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void |
postPanic(MOB mob,
CMMsg addHere)
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void |
postWeaponDamage(MOB source,
MOB target,
Item item,
boolean success)
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void |
processFormation(java.util.List<MOB>[] done,
MOB leader,
int level)
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java.util.Set<MOB> |
properTargets(Ability A,
MOB caster,
boolean beRuthless)
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java.lang.String |
replaceDamageTag(java.lang.String str,
int damage,
int damageType,
char sourceTargetSTO)
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void |
resistanceMsgs(CMMsg msg,
MOB source,
MOB target)
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boolean |
rollToHit(int attack,
int defence,
int adjustment)
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boolean |
rollToHit(MOB attacker,
MOB defender)
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java.lang.String |
standardHitString(int weaponClass,
int damageAmount,
java.lang.String weaponName)
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java.lang.String |
standardHitWord(int type,
int damage)
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java.lang.String |
standardMissString(int weaponType,
int weaponClassification,
java.lang.String weaponName,
boolean useExtendedMissString)
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java.lang.String |
standardMobCondition(MOB viewer,
MOB mob)
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void |
tickCombat(MOB fighter)
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| Methods inherited from interface java.lang.Comparable |
compareTo |
COMBAT_DEFAULT
static final int COMBAT_DEFAULT
- See Also:
- Constant Field Values
COMBAT_QUEUE
static final int COMBAT_QUEUE
- See Also:
- Constant Field Values
COMBAT_MANUAL
static final int COMBAT_MANUAL
- See Also:
- Constant Field Values
allPossibleCombatants
java.util.Set<MOB> allPossibleCombatants(MOB mob,
boolean beRuthless)
properTargets
java.util.Set<MOB> properTargets(Ability A,
MOB caster,
boolean beRuthless)
adjustedArmor
int adjustedArmor(MOB mob)
adjustedAttackBonus
int adjustedAttackBonus(MOB mob,
MOB target)
adjustedDamage
int adjustedDamage(MOB mob,
Weapon weapon,
MOB target)
rollToHit
boolean rollToHit(MOB attacker,
MOB defender)
rollToHit
boolean rollToHit(int attack,
int defence,
int adjustment)
allCombatants
java.util.Set<MOB> allCombatants(MOB mob)
makePeaceInGroup
void makePeaceInGroup(MOB mob)
postPanic
void postPanic(MOB mob,
CMMsg addHere)
postDeath
void postDeath(MOB killerM,
MOB deadM,
CMMsg addHere)
postAttack
boolean postAttack(MOB attacker,
MOB target,
Item weapon)
postHealing
boolean postHealing(MOB healer,
MOB target,
Environmental tool,
int messageCode,
int healing,
java.lang.String allDisplayMessage)
replaceDamageTag
java.lang.String replaceDamageTag(java.lang.String str,
int damage,
int damageType,
char sourceTargetSTO)
postDamage
void postDamage(MOB attacker,
MOB target,
Environmental weapon,
int damage,
int messageCode,
int damageType,
java.lang.String allDisplayMessage)
postWeaponDamage
void postWeaponDamage(MOB source,
MOB target,
Item item,
boolean success)
processFormation
void processFormation(java.util.List<MOB>[] done,
MOB leader,
int level)
getFollowedLeader
MOB getFollowedLeader(MOB mob)
getFormation
java.util.List<MOB>[] getFormation(MOB mob)
getFormationFollowed
java.util.List<MOB> getFormationFollowed(MOB mob)
getFormationAbsOrder
int getFormationAbsOrder(MOB mob)
getCombatDominantClass
CharClass getCombatDominantClass(MOB killer,
MOB killed)
getCombatDividers
java.util.Set<MOB> getCombatDividers(MOB killer,
MOB killed,
CharClass combatCharClass)
getCombatBeneficiaries
java.util.Set<MOB> getCombatBeneficiaries(MOB killer,
MOB killed,
CharClass combatCharClass)
justDie
DeadBody justDie(MOB source,
MOB target)
armorStr
java.lang.String armorStr(MOB mob)
standardHitWord
java.lang.String standardHitWord(int type,
int damage)
fightingProwessStr
java.lang.String fightingProwessStr(MOB mob)
standardMissString
java.lang.String standardMissString(int weaponType,
int weaponClassification,
java.lang.String weaponName,
boolean useExtendedMissString)
standardHitString
java.lang.String standardHitString(int weaponClass,
int damageAmount,
java.lang.String weaponName)
standardMobCondition
java.lang.String standardMobCondition(MOB viewer,
MOB mob)
resistanceMsgs
void resistanceMsgs(CMMsg msg,
MOB source,
MOB target)
establishRange
void establishRange(MOB source,
MOB target,
Environmental tool)
makeFollowersFight
void makeFollowersFight(MOB observer,
MOB target,
MOB source)
handleBeingHealed
void handleBeingHealed(CMMsg msg)
handleBeingDamaged
void handleBeingDamaged(CMMsg msg)
handleBeingAssaulted
void handleBeingAssaulted(CMMsg msg)
handleDeath
void handleDeath(CMMsg msg)
handleObserveDeath
void handleObserveDeath(MOB observer,
MOB fighting,
CMMsg msg)
isKnockedOutUponDeath
boolean isKnockedOutUponDeath(MOB mob,
MOB fighting)
handleConsequences
boolean handleConsequences(MOB mob,
MOB fighting,
java.lang.String[] commands,
int[] lostExperience,
java.lang.String message)
tickCombat
void tickCombat(MOB fighter)
dispenseExperience
void dispenseExperience(java.util.Set<MOB> killers,
java.util.Set<MOB> dividers,
MOB killed)
- For a valid set of killers who are benefitting from having killed the given killed mob,
this method will make repeated postExperience calls after having calculated their
exp bounty for the kill.
- Parameters:
killers - a set of mobs to benefit from the killdividers - a set of mobs who must divide the xp.. usually subset of killerskilled - the mob killed- See Also:
ExpLevelLibrary.postExperience(MOB, MOB, String, int, boolean)